Rabu, 21 Maret 2018

Network units - A way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features

Network Units
Decentralized MultiPlayer Game Network
 https://bitcointalk.org/index.php?action=profile;u=1662391
Network units are a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. Network Units will use the Blockchain feature and the Ethereum Smart Contract to create a platform that allows hardware owners (service providers) share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens.

Problem

  • Computer Resources Wasted
Most of the computing power and bandwidth of personal computers and leased servers are not used to their full potential. Improper server plans, requiring you to subscribe to a plan higher than necessary, or the owner of a controlled computer that uses it to surf the web, writing occasional documents and games from candy are special examples.
  • Multiplayer functions can be painful and expensive to integrate
Writing your own network code can be complicated and time-consuming. Managing your own server can be just as complex and expensive. As a game developer, we understand that the more time you have to devote to the creative side of the game, the better.
  • Player incentives can be difficult
Without the right incentives, players can quickly become bored with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.
  • This is not a fair fight
Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not get it. Cheating or breaking the twin mechanism disrupts the entire gambling community. Players become unmotivated, stop spending content and the full economic potential of a missed game.
  • Big games need big infrastructure
A limited infrastructure to launch games can turn the game into a failure. Network latency or downtime kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.

Solutions

One of the problems mentioned above can be solved or repaired by the network unit platform.
  • Turning trash into a treasure
There are a lot of unused processing power and bandwidth, Network Unit intends to use it in a blocked blocked decentralized infrastructure used for cost-effective and reliable multiplayer games.
  • Multiplayer functions can be easier and cheaper to integrate
We integrate easily, Unity Asset developers can be free from writing complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party marketplace for Unity Engine.
  • Players can extract chips by playing
Unique network units because their verification process rewards players who link their portfolios to their game accounts with tokens, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game who are looking for new ways to extract tokens and have fun in the process.
  • A reputation system
The network unit framework will include a reputation system between integrated platforms. This way, when you are a collaborative player in a game, chances are you will be associated with collaborative players in all the games you play on the NU infrastructure.
  • Decentralized network units
Since NU platforms are decentralized, we can offer a more robust solution supported by automatic failover in case of deliberate disaster or deviation. This ensures that players are easily transferred to new providers so their game can continue uninterrupted.

Network Units Token Generation

NU will be used to power all transactions on the Network Units Platform. We will have a public Presale and a public Crowdsale that will commence upon completion of the Presale. Funds raised during the Presale will be used for marketing the upcoming Crowdsale event. Please note Presale contributions are non refundable.

Network Units Presale Event Details
 https://bitcointalk.org/index.php?action=profile;u=1662391
Smart Contract is used to generate tokens instantly upon receiving ETH. Base rate Tokens are transferred to the contributor’s wallet instantly. Presale Quantity Bonus Rates will be released in phases after the Crowdsale. Transfers are locked until the Crowdsale ends.

Presale Quantity Bonus Multiplier
 https://bitcointalk.org/index.php?action=profile;u=1662391
Network Units Crowdsale Event Details
Bonus Rates

The Network Unit Token

  1. Users with more than 10,000 NU tokens will be able to earn more tokens by becoming hosts or relays by renting out their hardware
  2. Developers who wish to have an easy to integrate, secure and stable multiplayer network solution can rent the Network Units infrastructure using NU tokens.
  3. Developers will receive a share of the penalties if one of their hosts are penalized. This will be awarded in NU tokens.
  4. NU tokens will be tradable on exchanges
  5. Active Clients are the players that participate in the verification process. They help to make the network stronger and more secure. For their participation, they receive a part of the tokens awarded to the masternode operator, based on their contribution.
Details of Token Sales
The presale begins on December 23, 2017
Presale ends on 21 January 2018

NAME: NetworkUnits
SYMBOL: NU
TOKEN PRICE: 1 ETH = 500 NU
SUPORT TOKEN: ERC20
TOTAL SUPPLY on sale: 15,817,083 NU
Minimum Cap: 3333 ETH


Roadmap

2015
  • Evil Badger Company Registration.
    Wood Smash 3D release on iOS and Android.
2016
  • Release of iOS that supports Cardboard VR and El Mirador of Android.
  • Expansion to holographic and VR research and development for applications, games, entertainment Experiment of. Netcore feasibility for multiplayer server functions.
Q1 2017
  • Study of current Hosted Multiplayer Framework Solutions
    Research Optimization Code for Dark Experience in VR & Holo
Q3 2017
  • UDP and RUDP library experiments.
  • Zombie Mocap development.
  • Spatial mapping implementation for hologosombi.
Q4 2017
  • Release of national political fighting game to iOS and Android.
  • Network Unit Service Provider Application Proof of Concept Development
Q1 2018
  • Initial smart contract development for reputation validation
  • Framework certification of the proof-of-concept demo version of the network unit.
  • As a contractor and / or staff, you earn more programmers.
Q2 2018
  • Conversion of UDP and RUDP libraries to. Netcore.
  • Survivability study of TCP integration.
  • Initial Smart Contract Development for Active Client Verification
Q3 2018
  • Initial Smart Contract Development for Masternode Staking
  • Initial release of the service provider application.
Q4 2018
  • Release network unit Unity asset with initial real-time action networking function.
Q1 2019
  • Study on survival rate of block chain storage and database
  • Flagship title release 1
Q2 2019
  • Complete integration of reliable RUDP protocol or TCP protocol.
Q3 2019
  • Flagship title release 2
Q4 2019
  • Next release of network unit Unity asset with TCP or RUDP capability.
Q1 2020
  • Flagship title release 3.

Team

 https://bitcointalk.org/index.php?action=profile;u=1662391
 https://bitcointalk.org/index.php?action=profile;u=1662391
 https://bitcointalk.org/index.php?action=profile;u=1662391


Reputation is everything, what if there’s a “NU” way?

NU enables a fair environment, that keeps your gaming world enjoyable to play by labeling the bad eggs and making them responsible for their actions
 NetworkUnit
With connected gaming, there are always players who will attempt to circumvent rules to progress regardless of being band from an online world, however using NU, and its inbuilt industrial strength reputation system which is bond to a user’s profile, the days of “hacks and tweaks” will be a long-forgotten footnote.
We provide integrity for all users, which will allow for truly fair play at the highest levels possible.


 NetworkUNITs
To find relevant details about the NetworkUnits project please follow the links below:


Author : gomes1
ETH : 0xe1f377f5B1c2C537485Cf0558793b5d4b9c3569F

Tidak ada komentar:

Posting Komentar